Dice
Roll a number from 1 to 100 and bet whether it lands under or over a target line you choose. The clever part: the payout is derived from the odds you take, so the player sets their own risk and reward.
How a roll plays
/pcasino dice <bet> <direction> <target>— choose:- direction:
underorover - target: a line from 2 to 99
- direction:
- Phantom deducts the bet and rolls 1–100.
- The roll animates, then settles:
- under T wins when the roll is less than T
- over T wins when the roll is greater than T
The embed shows your win chance and the exact multiplier before the result lands, so the odds are always transparent.
Payout — derived from the odds
There's no per-payout setting. The multiplier comes straight from the win probability:
winning rolls = under T → (T − 1) | over T → (100 − T)
payout (to 1) = 100 ÷ winning-rolls × (1 − house edge) − 1| Bet | Win chance | Net payout (0 edge) |
|---|---|---|
| Under 50 | 49% | ≈ 1.04× |
| Over 50 | 50% | ≈ 1.00× |
| Under 25 | 24% | ≈ 3.17× |
| Under 10 | 9% | ≈ 10.1× |
| Under 2 | 1% | 99× |
A tighter line pays more; a looser one pays a sliver over even money. The player chooses where on that curve they want to sit.
Settings
| Setting | Default | What it does |
|---|---|---|
| Enabled | on | Toggle just the dice game. |
| House edge bps | 0 | Shaves the derived multiplier across every line. 0 = mathematically fair; raise it for a house margin. |
House edge
Because the payout tracks the true odds, dice at 0 bps is a fair game. Raising House edge bps lowers every derived multiplier by that fraction — a uniform margin no matter which line the player picks. A player can never lose more than their wager.
Tips
- Dice is self-balancing: you don't have to hand-tune payouts the way you do for slots. Set an edge once and every bet inherits it.
- The wide payout range (1× up to 99×) gives members both safe grinding and high-variance moonshots from a single command.
