Economy overview
A virtual currency system per server. Members earn coins via messages + daily claims, can transfer to each other, and spend in the Casino. Independent of XP — they share members but not balances.
Currency
Each server defines:
- Currency name —
coins,gems,bucks, whatever fits your vibe. - Currency symbol —
🪙,💎,$. Shown in embeds.
These are purely cosmetic; the balances themselves are always whole numbers.
How members earn
| Source | Default |
|---|---|
| Per qualifying message | Random in [min, max] (default 5–10), with cooldown (default 60s). |
| Daily claim | Once per 24h. Default 100. Optional streak bonus. |
| From other members | Transfers (/peconomy transfer), optionally with a percent tax. |
| From staff | /peconomy give (admin) grants any amount with optional reason. |
Pages
| Page | What for |
|---|---|
| Settings | Currency name/symbol, earn-on-message + daily + transfer tunables, multipliers, blacklist. |
| Earning | Channel + role multipliers; blacklisted channels. |
| Leaderboard | Public ranking. |
| Analytics | Money supply, top earners, recent ledger activity. |
| Ledger | Full transaction log — every grant, transfer, daily, casino bet/payout. |
Where it lives
Dashboard: Economy.
Slash commands
/peconomy balance [user]— your balance (or someone else's)/peconomy daily— claim today's daily/peconomy transfer @user <amount>— send currency/peconomy leaderboard— top earners
Admin (gated by economy.edit):
/peconomy give @user <amount> [reason]— grant/peconomy take @user <amount> [reason]— burn/peconomy set @user <amount> [reason]— set absolute balance/peconomy reset @user— wipe to zero
Limits
- Earn min/max: 0–1000
- Cooldown: 5–86400 seconds
- Daily amount: 1–1,000,000
- Transfer tax: 0–50%
- Max balance: configurable up to 1 trillion (default 1B)
Permissions
economy.view— see settings, leaderboard, analytics, ledgereconomy.edit— change tunables, admin grant/take/set/reset
Integration with other modules
- Casino uses Economy balances. Disabling Economy kills the Casino.
- Trivia rewards can be in currency (in addition to / instead of XP).
- Counting can reward correct counts with currency.
- Tickets, Levelling are independent; they don't read or write Economy.
Related pages
- Member commands — what members can run
- Admin commands — staff-only operations
- Casino — what to spend money on
